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Monster Hunter World is out today on Xbox One and PlayStation 4, and that - as Martin Robinson explained in his recent review - is well worth celebrating. With its launch, however, comes Capcom's initial wave of microtransactions - the first time that cosmetics have ever come with a real-life price tag attached in a mainline Monster Hunter game. Capcom hasn't been shy about the fact that microtransactions for cosmetics would be part of World, of course, and, importantly, all future monster additions are still expected to be free. Even so, how does the first wave of DLC fare? Does it consist of reasonably priced frivolities, or should Capcom's new pricing structure be a cause for concern? As a quick note, before we continue, the following prices are all taken from the UK PlayStation Store; you'll pay more or less the same on the Xbox Store, although a few items - face paint, gestures, and the Guildmarm Costume - cost 10p less. As of launch day, there are 17 downloadable items available on the PlayStation Store and Xbox Store , ranging in price from totally free to �11.99. At the free end of the spectrum are two new hairstyles - Provisions Manager and Field Team Leader - plus what's known as the Additional Gesture Bundle 1. This contains the Dance, Rant, and Clap gestures, as well as the Monster Hunter series' legendary Prance gesture - so thank goodness it's free, otherwise there probably would have been a riot. There is, however, also a second Gesture Bundle, which includes four more gestures - Play Possum, Kowtow, Sleep, and Kneel - for �3.99.
For the original version including any supplementary images or video, visit https://www.eurogamer.net/articles/2018-01-26-heres-what-monster-hunter-worlds-day-one-microtransaction-prices-look-like
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